790 research outputs found

    Magnifying Lens Abstraction for Stochastic Games with Discounted and Long-run Average Objectives

    Full text link
    Turn-based stochastic games and its important subclass Markov decision processes (MDPs) provide models for systems with both probabilistic and nondeterministic behaviors. We consider turn-based stochastic games with two classical quantitative objectives: discounted-sum and long-run average objectives. The game models and the quantitative objectives are widely used in probabilistic verification, planning, optimal inventory control, network protocol and performance analysis. Games and MDPs that model realistic systems often have very large state spaces, and probabilistic abstraction techniques are necessary to handle the state-space explosion. The commonly used full-abstraction techniques do not yield space-savings for systems that have many states with similar value, but does not necessarily have similar transition structure. A semi-abstraction technique, namely Magnifying-lens abstractions (MLA), that clusters states based on value only, disregarding differences in their transition relation was proposed for qualitative objectives (reachability and safety objectives). In this paper we extend the MLA technique to solve stochastic games with discounted-sum and long-run average objectives. We present the MLA technique based abstraction-refinement algorithm for stochastic games and MDPs with discounted-sum objectives. For long-run average objectives, our solution works for all MDPs and a sub-class of stochastic games where every state has the same value

    Linear and Branching System Metrics

    Get PDF
    We extend the classical system relations of trace\ud inclusion, trace equivalence, simulation, and bisimulation to a quantitative setting in which propositions are interpreted not as boolean values, but as elements of arbitrary metric spaces.\ud \ud Trace inclusion and equivalence give rise to asymmetrical and symmetrical linear distances, while simulation and bisimulation give rise to asymmetrical and symmetrical branching distances. We study the relationships among these distances, and we provide a full logical characterization of the distances in terms of quantitative versions of LTL and μ-calculus. We show that, while trace inclusion (resp. equivalence) coincides with simulation (resp. bisimulation) for deterministic boolean transition systems, linear\ud and branching distances do not coincide for deterministic metric transition systems. Finally, we provide algorithms for computing the distances over finite systems, together with a matching lower complexity bound

    Termination Criteria for Solving Concurrent Safety and Reachability Games

    Get PDF
    We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective to stay forever in a given set of states, and its dual, the reachability objective to reach a given set of states. We present in this paper a strategy improvement algorithm for computing the value of a concurrent safety game, that is, the maximal probability with which player~1 can enforce the safety objective. The algorithm yields a sequence of player-1 strategies which ensure probabilities of winning that converge monotonically to the value of the safety game. Our result is significant because the strategy improvement algorithm provides, for the first time, a way to approximate the value of a concurrent safety game from below. Since a value iteration algorithm, or a strategy improvement algorithm for reachability games, can be used to approximate the same value from above, the combination of both algorithms yields a method for computing a converging sequence of upper and lower bounds for the values of concurrent reachability and safety games. Previous methods could approximate the values of these games only from one direction, and as no rates of convergence are known, they did not provide a practical way to solve these games

    A Few Considerations on Structural and Logical Composition in Specification Theories

    Full text link
    Over the last 20 years a large number of automata-based specification theories have been proposed for modeling of discrete,real-time and probabilistic systems. We have observed a lot of shared algebraic structure between these formalisms. In this short abstract, we collect results of our work in progress on describing and systematizing the algebraic assumptions in specification theories.Comment: In Proceedings FIT 2010, arXiv:1101.426

    Conjugate Natural Selection: Fisher-Rao Natural Gradient Descent Optimally Approximates Evolutionary Dynamics and Continuous Bayesian Inference

    Full text link
    Rather than refining individual candidate solutions for a general non-convex optimization problem, by analogy to evolution, we consider minimizing the average loss for a parametric distribution over hypotheses. In this setting, we prove that Fisher-Rao natural gradient descent (FR-NGD) optimally approximates the continuous-time replicator equation (an essential model of evolutionary dynamics) by minimizing the mean-squared error for the relative fitness of competing hypotheses. We term this finding "conjugate natural selection" and demonstrate its utility by numerically solving an example non-convex optimization problem over a continuous strategy space. Next, by developing known connections between discrete-time replicator dynamics and Bayes's rule, we show that when absolute fitness corresponds to the negative KL-divergence of a hypothesis's predictions from actual observations, FR-NGD provides the optimal approximation of continuous Bayesian inference. We use this result to demonstrate a novel method for estimating the parameters of stochastic processes.Comment: 13 pages, 3 figure
    corecore